<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<title>FACOPOLY:  Fichier source de /home/etu/g/p0804564/facopoly/src/SDL.c</title>

<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
  $(document).ready(initResizable);
</script>


</head>
<body>
<div id="top"><!-- do not remove this div! -->


<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  
  
  <td style="padding-left: 0.5em;">
   <div id="projectname">FACOPOLY
   
   </div>
   
  </td>
  
  
  
 </tr>
 </tbody>
</table>
</div>

<!-- Généré par Doxygen 1.7.6.1 -->
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Page&#160;principale</span></a></li>
      <li><a href="annotated.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Fichiers</span></a></li>
      <li><a href="dirs.html"><span>Répertoires</span></a></li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="files.html"><span>Liste&#160;des&#160;fichiers</span></a></li>
      <li><a href="globals.html"><span>Membres&#160;de&#160;fichier</span></a></li>
    </ul>
  </div>
</div>
<div id="side-nav" class="ui-resizable side-nav-resizable">
  <div id="nav-tree">
    <div id="nav-tree-contents">
    </div>
  </div>
  <div id="splitbar" style="-moz-user-select:none;" 
       class="ui-resizable-handle">
  </div>
</div>
<script type="text/javascript">
  initNavTree('_s_d_l_8c.html','');
</script>
<div id="doc-content">
<div class="header">
  <div class="headertitle">
<div class="title">SDL.c</div>  </div>
</div><!--header-->
<div class="contents">
<a href="_s_d_l_8c.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_s_d_l_8h.html">SDL.h</a>&quot;</span>
<a name="l00002"></a>00002 
<a name="l00003"></a><a class="code" href="_s_d_l_8h.html#afd336a321cb28ea60f581fa235286f31">00003</a> <span class="keywordtype">int</span> <a class="code" href="_s_d_l_8c.html#afd336a321cb28ea60f581fa235286f31" title="affiche_plateau procedure SDL qui permet l&#39;affichage du tableau avec l&#39;image de fond">affiche_plateau</a>(SDL_Surface *ecran, <a class="code" href="struct_p_l_a_t_e_a_u.html" title="Module du plateau de jeu.">PLATEAU</a> *plateau)
<a name="l00004"></a>00004 {
<a name="l00005"></a>00005     <span class="comment">// Initialisation du SDL Video */</span>
<a name="l00006"></a>00006         <span class="keywordflow">if</span> ( SDL_Init( SDL_INIT_VIDEO ) &lt; 0 )
<a name="l00007"></a>00007         {
<a name="l00008"></a>00008             printf( <span class="stringliteral">&quot;Erreur initialisaion de SDL: %s\n&quot;</span>, SDL_GetError() );
<a name="l00009"></a>00009             <span class="keywordflow">return</span> 1;
<a name="l00010"></a>00010         }
<a name="l00011"></a>00011 
<a name="l00012"></a>00012     <span class="comment">// Verifier si SDL libere la memoire alouee quand elle ferme</span>
<a name="l00013"></a>00013         atexit(SDL_Quit);
<a name="l00014"></a>00014         <span class="keywordtype">int</span> continuerJeu = <span class="keyword">true</span>;
<a name="l00015"></a>00015 
<a name="l00016"></a>00016     <span class="comment">// Creation d&#39;une nouvelle fenetre de video</span>
<a name="l00017"></a>00017         ecran = SDL_SetVideoMode(1700, 900, 32,SDL_HWSURFACE);
<a name="l00018"></a>00018         <span class="keywordflow">if</span> ( !ecran )
<a name="l00019"></a>00019         {
<a name="l00020"></a>00020             printf(<span class="stringliteral">&quot;Echec de creation de l&#39;ecran video: %s\n&quot;</span>, SDL_GetError());
<a name="l00021"></a>00021             <span class="keywordflow">return</span> 1;
<a name="l00022"></a>00022         }
<a name="l00023"></a>00023         SDL_WM_SetCaption(<span class="stringliteral">&quot;FACOPOLY!&quot;</span>, NULL);
<a name="l00024"></a>00024         SDL_FillRect(ecran, NULL, SDL_MapRGB(ecran-&gt;format, 0, 0, 0));
<a name="l00025"></a>00025         SDL_Flip(ecran);
<a name="l00026"></a>00026 
<a name="l00027"></a>00027     <span class="comment">// Chargement de l&#39;image du menu</span>
<a name="l00028"></a>00028          SDL_Surface* image_menu = IMG_Load(<span class="stringliteral">&quot;data/Menu.jpg&quot;</span>);
<a name="l00029"></a>00029          SDL_Surface* image_menuJoueur = IMG_Load(<span class="stringliteral">&quot;data/MenuJoueur.jpg&quot;</span>);
<a name="l00030"></a>00030          SDL_Surface* image_plateau = IMG_Load(<span class="stringliteral">&quot;data/PlateauFinal.jpg&quot;</span>);
<a name="l00031"></a>00031         <span class="keywordflow">if</span> ((!image_menu) &amp;&amp; (!image_menuJoueur) &amp;&amp; (!image_plateau))
<a name="l00032"></a>00032         {
<a name="l00033"></a>00033             printf(<span class="stringliteral">&quot;Erreur de chargement de l&#39;image: %s\n&quot;</span>, SDL_GetError());
<a name="l00034"></a>00034             <span class="keywordflow">return</span> 1;
<a name="l00035"></a>00035         }
<a name="l00036"></a>00036 
<a name="l00037"></a>00037     <span class="comment">// Positions de l&#39;image sur l&#39;ecran</span>
<a name="l00038"></a>00038         SDL_Rect position;
<a name="l00039"></a>00039 
<a name="l00040"></a>00040         position.x = 0;
<a name="l00041"></a>00041         position.y = 0;
<a name="l00042"></a>00042 
<a name="l00043"></a>00043     <span class="comment">// Dessine l&#39;image sur l&#39;ecran</span>
<a name="l00044"></a>00044         SDL_BlitSurface(image_menu, NULL, ecran, &amp;position);
<a name="l00045"></a>00045 
<a name="l00046"></a>00046     <span class="comment">// Boucle d&#39;évènements</span>
<a name="l00047"></a>00047             <span class="keywordflow">while</span> (continuerJeu)
<a name="l00048"></a>00048         {
<a name="l00049"></a>00049             SDL_Event eventJeu;
<a name="l00050"></a>00050             <span class="keywordflow">while</span> (SDL_PollEvent(&amp;eventJeu))    <span class="comment">//Aquisition d&#39;évenement</span>
<a name="l00051"></a>00051             {
<a name="l00052"></a>00052                 <span class="keywordflow">switch</span> (eventJeu.type)
<a name="l00053"></a>00053                 {
<a name="l00054"></a>00054                    <span class="keywordflow">case</span> SDL_QUIT:
<a name="l00055"></a>00055                         continuerJeu=<span class="keyword">false</span>;
<a name="l00056"></a>00056                         <span class="keywordflow">break</span>;
<a name="l00057"></a>00057 
<a name="l00058"></a>00058                     <span class="keywordflow">case</span> SDL_KEYDOWN:
<a name="l00059"></a>00059                     <span class="comment">/* Sortie si la touche echapper est appuiee */</span>
<a name="l00060"></a>00060                     <span class="keywordflow">switch</span> (eventJeu.key.keysym.sym)
<a name="l00061"></a>00061                     {
<a name="l00062"></a>00062                         <span class="keywordflow">case</span> SDLK_ESCAPE: <span class="comment">/* Veut quitter le jeu */</span>
<a name="l00063"></a>00063                             continuerJeu = <span class="keyword">false</span>;
<a name="l00064"></a>00064                             break ;
<a name="l00065"></a>00065                         <span class="keywordflow">case</span> SDLK_RETURN: <span class="comment">/* Demande à jouer */</span>
<a name="l00066"></a>00066                            SDL_BlitSurface(image_plateau, NULL, ecran, &amp;position);
<a name="l00067"></a>00067                             <span class="keywordflow">break</span>;
<a name="l00068"></a>00068                                 <span class="keywordflow">default</span> : <span class="keywordflow">break</span>;
<a name="l00069"></a>00069                     }
<a name="l00070"></a>00070                 }
<a name="l00071"></a>00071            }
<a name="l00072"></a>00072              SDL_Flip(ecran);       <span class="comment">// On affiche la prochaine frame</span>
<a name="l00073"></a>00073         }
<a name="l00074"></a>00074         SDL_Quit();
<a name="l00075"></a>00075 
<a name="l00076"></a>00076         printf(<span class="stringliteral">&quot;Sortie avec succes \n&quot;</span>);
<a name="l00077"></a>00077         <span class="keywordflow">return</span> 0;
<a name="l00078"></a>00078 }
<a name="l00079"></a>00079 
<a name="l00080"></a>00080 
<a name="l00081"></a>00081   <span class="comment">/*  SDL_Event event;</span>
<a name="l00082"></a>00082 <span class="comment">        while(1)</span>
<a name="l00083"></a>00083 <span class="comment">    {</span>
<a name="l00084"></a>00084 <span class="comment">        while(SDL_PollEvent(&amp;event))        // aquisition d&#39;evenement</span>
<a name="l00085"></a>00085 <span class="comment">        {</span>
<a name="l00086"></a>00086 <span class="comment">            if (event.type == SDL_KEYDOWN)  // on appuie sur une touche ?</span>
<a name="l00087"></a>00087 <span class="comment">            {</span>
<a name="l00088"></a>00088 <span class="comment">                if (event.key.keysym.sym == SDLK_ESCAPE) return 0;</span>
<a name="l00089"></a>00089 <span class="comment">            }</span>
<a name="l00090"></a>00090 <span class="comment">        }</span>
<a name="l00091"></a>00091 <span class="comment">                 SDL_Flip(ecran); //on affiche la prochaine frame</span>
<a name="l00092"></a>00092 <span class="comment">    }*/</span>
</pre></div></div><!-- contents -->
</div>
  <div id="nav-path" class="navpath">
    <ul>
      <li class="navelem"><a class="el" href="_s_d_l_8c.html">SDL.c</a>      </li>

    <li class="footer">Généré le Mardi Mai 14 2013 08:10:34 pour FACOPOLY par
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.6.1 </li>
   </ul>
 </div>


</body>
</html>
